Smedge 2021是一套群昱公司代理的網絡圖形應用軟體,一款可以利用網絡進行圖形特效的應用程式軟體。最新一代的 Smedge 提供了無與倫比和靈活的功能並且結合高度的穩定度。同時保持使用者最喜愛的簡單操作功能。
The latest generation of Smedge render farm management software gives you the stability and performance of a proven enterprise scale render farm controller, in a package that is easy to deploy, manage, and use, and that won’t cost you an arm and a leg. Smedge has been proven in production for over 15 years, on networks up to 1,500 nodes. Combining your Windows, Linux and Mac machines is a snap with the amazing cross-platform abilities. And its automatic installation features make adding future nodes as simple as download – install – render.
Far beyond the mere render farm control software, the Smedge system is designed to accurately and efficiently distribute absolute anything. If it can be divided up, Smedge can manage it. And it’s flexible enough to fit into any production pipeline, even with custom tools and scripts. Smedge is in production use by effects, animation and game studios, broadcasters, commercial render farms, automotive and aerospace giants, architects, legal and medical visualization firms, and educational institutions around the world.
You can use Smedge for free with no license installed on up to 4 machines. Or try out Smedge at full scale with our free 2 week trial license. Just download the software, and request a demo license. You can do it all through our automatic web site and be running in just a few minutes. Smedge runs identically on Windows, Mac and Linux, and can connect machines from all platforms automatically.
Check out this brief video introduction to using Smedge. Note that this video was made using a Mac, but running Smedge on Windows or Linux is nearly identical.
You can also download the Smedge Product Sheet. This brochure gives a quick overview of the features of Smedge, and how Smedge compares with some of the competition. You can also read it in Spanish or Portuguese.
You can view a summary of the features of Smedge in the Smedge Product Sheet, which can also show you how Smedge stacks up against some of the competition.
Smedge can be up and running on a machine on a download – install – render manner. See how easy it is on the download page:
http://www.uberware.net/download.php
For many products, Smedge will automatically find the executable for you when it is run the first time. You can also configure system-wide default properties for Engine settings and Product options that will be automatically applied to new engines when they connect. This vastly simplifies and can automate the configuration you need to add new Engines.
Any property of any Engine or any Job can be viewed and configured from any other node. You can configure groups of Engines at one time, and you can use defaults and presets for both Engines and Jobs to simplify how you configure things. The GUI is streamlined for the kind of work your artists need to actually do with the renders, like checking the frames and finding the causes of render errors and problems.
The Conspectus component displays the status of all of your Engines as an easy to read graph showing the CPU and memory usage for each node in real time. This makes monitoring your machines as simple as scanning a graph. See the screenshots for a simple example.
This powerful management can be restricted for your artists, so that they can not change things you don’t want them to change. You can always enter “administrator mode” on any node to return it to full system access. Combine this with the simplified service/daemon installation system, and you have a tool ideal for quickly deploying into a shared lab environment so you can turn your work labs into a giant renderfarm when no one is using them.
Smedge ships with a large variety of Modules to control most of today’s popular animation and compositing tools. Most of the application specific Modules can be easily customized to add new versions easily. For more pipeline specific customization, a system of “Virtual Modules” can be used to streamline Job submission and error detection. The Virtual Modules are implemented using a very simple INI style text file that configures the parameters and syntax needed to control just about any command line based rendering application.
There is a component that can monitor the system and respond to any event in the Job and Work lifecycle with arbitary actions, including sending emails or running scripts. You can also attach arbitrary command line operations to events on a Job by Job basis as part of the basic Job data. Finally, if you really want to go to town, you can use the Smedge API to write your own Modules that can do anything you can dream of with a computer.
Smedge currently includes Modules to control:
Smedge has been in production use for over 15 years and used in production at facilities with over 1,000 nodes online. It is currently in producton use at top production facilities, education facilities, and commercial render farms all around the world. Users have had hundreds of machines running thousands of jobs and millions of frames, of all possible resolutions.
Smedge includes a graphical Shell application that allows you full control over every aspect of your system, in a format that allows you to see the status of anything with ease. Yet it also includes integrated security that allows you to limit the amount of control that users have. The GUI is also highly customizable. You can filter the list views, create your own list views, determine which data you want to see in each list, and reorder the list columns to suit your needs.
It has a powerful interface for editing Jobs and the ability to quickly and easily configure all settings for all of your engines at one time. The GUI, as with any Shell application, will automatically have the ability to submit and control any new Products you develop, maintaining a consistent and understandable interface for your users.
There are also extra graphic Shell programs that allow customized interaction, including the Herald, which you can configure to respond to Job or Work events with one of several actions. Actions available range from displaying a message or playing a sound to sending an email, executing a command or saving Job or Work information to a file.
Smedge ships with a suite of commandline driven Shell programs, giving you the tools you need to deeply integrate Smedge into your full production pipeline with simple batch scripts, built-in scripting languages in third-party applications (like MEL), or through any programming language you please. Included Shells:
Available on Windows, Mac, and Linux.
All Smedge components are designed to work seamless across platforms. You can run any component on any type of machine and all of your machines will automatically integrate with each other. You can also set up automatic path translations across platforms so that when you submit a Job from Windows with a drive letter, the Linux clients will be able to find the same file with the correct Unix style path.
Smedge has integrated Wake-on-LAN technology to help reduce the costs of running your farm by allowing machines to enter a low-power “sleep” mode when they are idle, and then waking them up when there is work. This can reduce the overhead of running your farm by using less electricity, reducing your costs and helping the environment.
The heart of the Smedge system is the highly scalable Master, which automatically expands and releases its use of your computer’s resources as it actually needs them, in real time. The Master manages the system and keeps the data synchronized between each node. The Master also keeps a real time, disk based backup of everything in the system, and will automatically recover its own data. Any machine can take over as the Master automatically and seamlessly if the current Master machine goes down. You do not have to specifically pick any machine role, nor do you have to enforce that only a single Master is running on your network.
Smedge can optimize its performance automatically without the need for specialized training. Smedge detects when machines are being used only for rendering, and automatically reduces its own overhead usage of the system CPU, memory and network by disabling parts of it that are not needed for doing work. The system is highly configurable, at the system and machine local level, and can even automatically detect if it is started on a dedicated rendering machine if the machine is named “Render” or “Blade” or something similar.
Smedge has a collection of interlocking components that all work together to actually do the work of Smedge. This division of labor makes it possible to add, remove, update or replace any individual component with ease, often without even having to shut down your system. New Job types (called “Products”) can be added, some as easily as adding a few lines in a text file. Similarly, all user interaction is through “Shell” programs, which allow you to control any aspect of your system’s operation, without interfering with the operation of the Master or the Engines that are doing the work.
Smedge can automatically ensure that font resources that may be required for your project to render are correctly installed on the remote rendering nodes as needed. Fonts are copied from a source folder that can be specified for each job and will be installed if they are not currently available. The system can also automatically remove the fonts after they are no longer needed to ensure that your system does not get overwhelmed with too many fonts over time.
The main graphical interface for interacting with Smedge can be customized to your needs. You can set up new tabs (“Views”) that filter the data displayed based on various criteria, and you can also change and reorder the columns that are shown in the lists. Each view can be further filtered to help quickly find the job or engine you are looking for.
Smedge uses an event-driven internal architecture to make the most use of your available resources. It also means that Shells can be kept up-to-date automatically, all with a minimum of additional overhead on your network. Additionally, Smedge offers several ways that you can leverage these events for yourself, allowing you to respond to events by performing any number of customizable actions.
Edit a simple text file to create your own custom Products, complete with integrated parameters. Some products allow easy customization for different versions, and the Virtual Module system allows you to create your own Module to control nearly anything. Smedge uses a simple variable substitution system to get the data from your definition file into the system, and allow you to access it again, for example in reponse to the event commands or when actually performing the work.
Smedge includes several ways to organize and prioritize your Jobs, including a numerical priority for each Job and “Pools” of machines that can be prioritized for each Engine. You can also configure Smedge to use either a “first-in, first-out” queue for otherwise equal priority Jobs, or to perform the work “round-robin” style, making sure that every unfinished Job gets some machine time.
Smedge can be configured to run as a background process (often known as “Service” or “daemon”), allowing you to operate Smedge without having to log in and consume the extra memory and CPU processing required for a normal user terminal. This means that more of the machine resources are available for the work.
On Windows, Smedge can automatically attempt to remap network drives that may be required for your Jobs to process correctly, even when running as a Service. The system can be defined as an option for specific Products, or as a parameter of your Jobs themselves.
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